![]() In Vagrant Story, Matsuno specifically directed Sakimoto to use a style and motif in the complete opposition of Final Fantasy Tactics. This has been a tradition since Sakimoto’s work on Ogre Battle: March of the Black Queen back in 1993 (with partners Masaharu Iwata and Hayato Matsuo), even 13 years later with Final Fantasy XII. Like all of his games, Matsuno loves to use symphonic/electronica maestro Hitoshi Sakimoto. Combining the traditional elements of Matsuno’s games with a smart new battle system and gripping story, it was rated a perfect 40/40 in an edition of the gaming magazine, Famitsu. However, it has often been said that his work of the year 2000 was his best to date. Those who know him will recognize his work on the Ogre games, Final Fantasy Tactics, and even the recently released Final Fantasy XII, his biggest project yet (with SaGa series executive producer, Akitoshi Kawazu). But no games have been as deep and passionate as the ones created by Yasumi Matsuno and his team of talented developers. Some were surprising gems (including the beautifully created Rudra’s Hidden Treasure). Some were unbelievably well received by the public and critics (classics include Final Fantasy VI, Chrono Trigger, Final Fantasy VII, and more). Square has made some truly memorable games in its long history. Continued abuse of our services will cause your IP address to be blocked indefinitely.DigiCube (1st Edition) Square Enix (2nd Edition) Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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